![]() ![]() Basically, anything a civic can do, a trait can do. Nothing I'm aware of that would limit it to just that amount, however. Each type is meant to play differently, and with 1. Standard will be 3 levels, start with level 1. Leaders have been split into Major, Minor, and Emergent status.Leveled traits are additive (+10% in trait 1 + 10% in trait 2 = 20% total).Traits level up, points gained (and viewed) in the same way as Important leaders do.May or may not have an extra pool of traits that are not available to Historical, but still 'generic' enough for Important.New trait must have (Old Trait Counter * 125%) in order to replace the old trait. Once you have 3 traits, you can still gain new traits.Once you have a certain amount of points in a trait, you gain the trait.Points for each trait gained from various actions: Teching, Building, War, Peace, Etc. ![]() On 28 November 1979, a sightseeing aircraft carrying 257 people crashed head-on into the side of a volcano in Antarctica.
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